Pages: [1] 2 |
1. Server up, I cannot connect - in Issues, Workarounds & Localization [original thread]
I'm currently getting 87.237.34.200 from a dns query on tranquility.servers.eveonline.com My external firewall has an ip address of 87.237.38.200 Is the firewall address old, should I be concerned? is 87.237.34.200 the new server ip?
- by Kruenix Gearsworth - at 2016.03.01 15:58:53
|
2. Server up, I cannot connect - in Issues, Workarounds & Localization [original thread]
The launcher works great and says the server is online. I can login and launch the client, but client will not connect to the server. It reads: Unable to connect to tranquility.servers.eveonline.com on port 26000
- by Kruenix Gearsworth - at 2016.03.01 02:24:33
|
3. Job output - in Player Features and Ideas Discussion [original thread]
Actually, there have been times where I've had deliveries too large for containers they were scheduled for. Also, there have been times were I've selected the wrong container and had to move the goods after delivery...an annoyance really.
- by Kruenix Gearsworth - at 2016.02.28 01:15:08
|
4. Job output - in Player Features and Ideas Discussion [original thread]
is there a way to change the output location of the job once it has been submitted. If not, that would be a very useful update. thanks and fly safe o/
- by Kruenix Gearsworth - at 2016.02.27 16:54:15
|
5. About the map, so many stars - in Player Features and Ideas Discussion [original thread]
I'm not referring to the labels, I mean the actual star systems, the dots representing them. If I'm flying around and staying within a region, it would be nice not to have to see all the other systems around.
- by Kruenix Gearsworth - at 2016.02.24 04:18:08
|
6. About the map, so many stars - in Player Features and Ideas Discussion [original thread]
If not already an option, it would be nice to control how many of the solar systems show up on the map, like can be done with lines. It would be nice to limit them by region, neighbors...only a new menu need be added to the Stars tab in the World ...
- by Kruenix Gearsworth - at 2016.02.24 01:42:40
|
7. I'd like an update to the tagging system. - in Player Features and Ideas Discussion [original thread]
You can tag targets with numbers, letters, and some types of symbols in fleet, currently.
- by Kruenix Gearsworth - at 2016.01.16 18:39:59
|
8. I'd like an update to the tagging system. - in Player Features and Ideas Discussion [original thread]
If I'm mining with a group, it would be nice to get a tooltip on an asteroid with some tagged information. It could be a simple: right-click on asteroid, select add tag option, fill in input box, hit accept button, hover or left-click on asteroi...
- by Kruenix Gearsworth - at 2016.01.16 18:11:17
|
9. Lets expand our interactions, with the pirate factions - in Player Features and Ideas Discussion [original thread]
I'd like to see pirate factions have something akin to faction warfare. Maybe the Syndicate could have agents doing runs into faction space, causing standing hits for the pilot. Serpentis might have agents do drug runs through or into high-sec spa...
- by Kruenix Gearsworth - at 2016.01.14 21:13:45
|
10. A UI update for the notepad - in Player Features and Ideas Discussion [original thread]
I was looking at my screen and noticed it would be a nice feature to have in my Inventory window. I end up having to overlap that part of the window when I'm sorting out my cargo. It can be quite cumbersome.
- by Kruenix Gearsworth - at 2016.01.12 00:24:22
|
11. A UI update for the notepad - in Player Features and Ideas Discussion [original thread]
It would be nice if a toggle button was added to the notepad which caused the left pane with the list of notes to slide in and out of view. This will cause the notepad to take up less real estate on the screen if I have it open for a long time.
- by Kruenix Gearsworth - at 2016.01.11 21:18:56
|
12. It would be nice to mine alone, sometimes - in Player Features and Ideas Discussion [original thread]
It thought it would be nice if small clusters of mineable asteroids would show up in systems but require a ship to scan down. Fly safe o/
- by Kruenix Gearsworth - at 2016.01.10 05:13:14
|
13. keep at + multple targets - in Player Features and Ideas Discussion [original thread]
It'd be great if I could set keeo at distance on multiple targets at the same time
- by Kruenix Gearsworth - at 2016.01.07 20:39:58
|
14. random system sec lvl - in Player Features and Ideas Discussion [original thread]
It would make more sense if the middle ground we protected by something other than concord, maybe empire security or militias. It wouldn't make sense to have Concord show up undergunned. Fly safe o/
- by Kruenix Gearsworth - at 2016.01.07 18:31:24
|
15. random system sec lvl - in Player Features and Ideas Discussion [original thread]
If some systems took on a random event where the system security level drops from 0.5 to 0.4 and security sites have to be fought over to regain sto regain 0.5.
- by Kruenix Gearsworth - at 2016.01.07 15:48:31
|
16. Modifying market orders - in Player Features and Ideas Discussion [original thread]
It would be a really great update to the market management system if we were allowed to add and remove goods into and out of our current market orders. A simple increase/decrease toggle with a Quantity label can be added to the Modify Order window...
- by Kruenix Gearsworth - at 2016.01.07 14:25:32
|
17. Number the Orders - in Player Features and Ideas Discussion [original thread]
Hey devs, can you add a numbered series in the Orders pane in the Wallet and My Orders in the Regional Market. Thanks, fly safe o/
- by Kruenix Gearsworth - at 2016.01.07 12:20:45
|
18. Other sentry options - in Player Features and Ideas Discussion [original thread]
Will we be seeing, any time soon, ewar and logi sentry drones? fly safe o/
- by Kruenix Gearsworth - at 2016.01.06 19:35:34
|
19. random system sec lvl - in Player Features and Ideas Discussion [original thread]
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5
- by Kruenix Gearsworth - at 2016.01.06 19:26:31
|
20. anti-cloaking tool - in Player Features and Ideas Discussion [original thread]
I just thought up a new tool to combat cloaked ships. An aoe cloud that provides an area with scattered debris for a short period of time, maybe even nano drones. Any ships the enter would not be able to maintain cloak. An added feature could be a...
- by Kruenix Gearsworth - at 2016.01.06 16:50:05
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |